//This is ZungryWare's master asset list.
//This list contains every asset that needs replacing in the game.
//Each item includes its path in the pak file and who is taking care of that asset.
//DO NOT REMOVE ITEMS FROM THE LIST! Just put down who made them!
//The format is: "ITEM_PATH - AUTHOR"
//Keep this format, since I will be writing a Python Script that generates a report on this information
//Additional notes can be included in parenthesis.
//Maps are listed separately in this etherpad: https://scalar.vector.im/etherpad/p/LQ_Maps_sW5slIkU48ejmFAv

//Misc settings stuff
pak0/default.cfg - MissLav
pak0/demo1.dem
pak0/demo2.dem
pak0/demo3.dem
pak0/progs.dat - ZungryWare
pak0/quake.rc - MissLav

//GFX.wad items
pak0/gfx.wad/conchars.lmp - Shpuld & MissLav
pak0/gfx.wad/ANUM_0 - MissLav
pak0/gfx.wad/ANUM_1 - MissLav
pak0/gfx.wad/ANUM_2 - MissLav
pak0/gfx.wad/ANUM_3 - MissLav
pak0/gfx.wad/ANUM_4 - MissLav
pak0/gfx.wad/ANUM_5 - MissLav
pak0/gfx.wad/ANUM_6 - MissLav
pak0/gfx.wad/ANUM_7 - MissLav
pak0/gfx.wad/ANUM_8 - MissLav
pak0/gfx.wad/ANUM_9 - MissLav
pak0/gfx.wad/ANUM_MINUS - MissLav
pak0/gfx.wad/BACKTILE - MissLav
pak0/gfx.wad/DISC - MissLav
pak0/gfx.wad/FACE1 - MissLav [TEMP]
pak0/gfx.wad/FACE2 - MissLav [TEMP]
pak0/gfx.wad/FACE3 - MissLav [TEMP]
pak0/gfx.wad/FACE4 - MissLav [TEMP]
pak0/gfx.wad/FACE5 - MissLav [TEMP]
pak0/gfx.wad/FACE_INV2 - MissLav [TEMP]
pak0/gfx.wad/FACE_INVIS - MissLav [TEMP]
pak0/gfx.wad/FACE_INVUL1 - MissLav [TEMP]
pak0/gfx.wad/FACE_INVUL2 - MissLav [TEMP]
pak0/gfx.wad/FACEP1 - MissLav [TEMP]
pak0/gfx.wad/FACEP2 - MissLav [TEMP]
pak0/gfx.wad/FACEP3 - MissLav [TEMP]
pak0/gfx.wad/FACEP4 - MissLav [TEMP]
pak0/gfx.wad/FACEP5 - MissLav [TEMP]
pak0/gfx.wad/FACE_QUAD - MissLav [TEMP]
pak0/gfx.wad/IBAR - MissLav
pak0/gfx.wad/INV2_LIGHTNG {all 7 frames}
pak0/gfx.wad/INV2_NAILGUN {all 7 frames}
pak0/gfx.wad/INV2_RLAUNCH {all 7 frames}
pak0/gfx.wad/INV2_SHOTGUN {all 7 frames}
pak0/gfx.wad/INV2_SNAILGUN {all 7 frames}
pak0/gfx.wad/INV2_SRLAUNCH {all 7 frames}
pak0/gfx.wad/INV2_SSHOTGUN {all 7 frames}
pak0/gfx.wad/INV_NAILS {unused}
pak0/gfx.wad/INV_ROCKET {unused}
pak0/gfx.wad/INV_SHELLS {unused}
pak0/gfx.wad/IN_1
pak0/gfx.wad/IN_2
pak0/gfx.wad/IN_3
pak0/gfx.wad/IN_4
pak0/gfx.wad/IN_5
pak0/gfx.wad/IN_6
pak0/gfx.wad/IN_7
pak0/gfx.wad/IN_8
pak0/gfx.wad/NET - MissLav
pak0/gfx.wad/NUM_0 - MissLav
pak0/gfx.wad/NUM_1 - MissLav
pak0/gfx.wad/NUM_2 - MissLav
pak0/gfx.wad/NUM_3 - MissLav
pak0/gfx.wad/NUM_4 - MissLav
pak0/gfx.wad/NUM_5 - MissLav
pak0/gfx.wad/NUM_6 - MissLav
pak0/gfx.wad/NUM_7 - MissLav
pak0/gfx.wad/NUM_8 - MissLav
pak0/gfx.wad/NUM_9 - MissLav
pak0/gfx.wad/NUM_COLON - MissLav
pak0/gfx.wad/NUM_MINUS - MissLav
pak0/gfx.wad/NUM_SLASH - MissLav
pak0/gfx.wad/OUT_1
pak0/gfx.wad/OUT_2
pak0/gfx.wad/OUT_3
pak0/gfx.wad/OUT_4
pak0/gfx.wad/OUT_5
pak0/gfx.wad/OUT_6
pak0/gfx.wad/OUT_7
pak0/gfx.wad/OUT_8
pak0/gfx.wad/RAM - MissLav
pak0/gfx.wad/SBA1_INVIS {all 6 frames}
pak0/gfx.wad/SBA1_INVUL {all 6 frames}
pak0/gfx.wad/SBA1_KEY1 {all 6 frames}
pak0/gfx.wad/SBA1_KEY2 {all 6 frames}
pak0/gfx.wad/SBA1_QUAD {all 6 frames}
pak0/gfx.wad/SBA1_SUIT {all 6 frames}
pak0/gfx.wad/SBAR - MissLav
pak0/gfx.wad/SB_ARMOR1
pak0/gfx.wad/SB_ARMOR2
pak0/gfx.wad/SB_ARMOR3
pak0/gfx.wad/SB_CELLS
pak0/gfx.wad/SB_NAILS - MissLav
pak0/gfx.wad/SB_ROCKET
pak0/gfx.wad/SB_SHELLS - MissLav
pak0/gfx.wad/SB_SIGIL1
pak0/gfx.wad/SB_SIGIL2
pak0/gfx.wad/SB_SIGIL3
pak0/gfx.wad/SB_SIGIL4
pak0/gfx.wad/SCOREBAR
pak0/gfx.wad/TURTLE - MissLav

//Menu Graphics
pak0/gfx/bigbox.lmp - MissLav
pak0/gfx/box_bl.lmp
pak0/gfx/box_bm.lmp
pak0/gfx/box_br.lmp
pak0/gfx/box_ml.lmp
pak0/gfx/box_mm.lmp
pak0/gfx/box_mm2.lmp
pak0/gfx/box_mr.lmp
pak0/gfx/box_tl.lmp
pak0/gfx/box_tm.lmp
pak0/gfx/box_tr.lmp
pak0/gfx/colormap.lmp - Can use original
pak0/gfx/complete.lmp - ZungryWare
pak0/gfx/conback.lmp - ???
pak0/gfx/dim_drct.lmp - ZungryWare
pak0/gfx/dim_ipx.lmp - ZungryWare
pak0/gfx/dim_modm.lmp - ZungryWare
pak0/gfx/dim_mult.lmp - ZungryWare
pak0/gfx/dim_tcp.lmp - ZungryWare
pak0/gfx/finale.lmp - ZungryWare
pak0/gfx/help0.lmp (The text of this will be based on decisions we haven't made yet, so leave this one for now.)
pak0/gfx/help1.lmp (see above)
pak0/gfx/help2.lmp (see above)
pak0/gfx/help3.lmp (see above)
pak0/gfx/help4.lmp (see above)
pak0/gfx/help5.lmp (see above)
pak0/gfx/inter.lmp - ZungryWare
pak0/gfx/loading.lmp - ZungryWare
pak0/gfx/mainmenu.lmp - ZungryWare
pak0/gfx/menudot1.lmp
pak0/gfx/menudot2.lmp
pak0/gfx/menudot3.lmp
pak0/gfx/menudot4.lmp
pak0/gfx/menudot5.lmp
pak0/gfx/menudot6.lmp
pak0/gfx/menuplr.lmp - ZungryWare [TEMP]
pak0/gfx/mp_menu.lmp - ZungryWare
pak0/gfx/netmen1.lmp - ZungryWare
pak0/gfx/netmen2.lmp - ZungryWare
pak0/gfx/netmen3.lmp - ZungryWare
pak0/gfx/netmen4.lmp - ZungryWare
pak0/gfx/netmen5.lmp - ZungryWare
pak0/gfx/p_load.lmp - ZungryWare
pak0/gfx/p_multi.lmp - ZungryWare
pak0/gfx/p_option.lmp - ZungryWare
pak0/gfx/p_save.lmp - ZungryWare
pak0/gfx/palette.lmp - Can use original
pak0/gfx/pause.lmp - ZungryWare
pak0/gfx/qplaque.lmp - ZungryWare
pak0/gfx/ranking.lmp - ZungryWare
pak0/gfx/sell.lmp - ZungryWare
pak0/gfx/sp_menu.lmp - ZungryWare
pak0/gfx/ttl_cstm.lmp - ZungryWare
pak0/gfx/ttl_main.lmp - ZungryWare
pak0/gfx/ttl_sgl.lmp - ZungryWare
pak0/gfx/vidmodes.lmp - ZungryWare
pak1/gfx/pop.lmp - Arkii (converted from the GPL Hexcode one in the engine)

//BSP Models
pak0/maps/b_batt0.bsp
pak0/maps/b_batt1.bsp
pak0/maps/b_bh10.bsp - MissLav & Clay
pak0/maps/b_bh100.bsp - MissLav & Clay
pak0/maps/b_bh25.bsp - MissLav & Clay
pak0/maps/b_explob.bsp
pak0/maps/b_nail0.bsp
pak0/maps/b_nail1.bsp
pak0/maps/b_rock0.bsp
pak0/maps/b_rock1.bsp
pak0/maps/b_shell0.bsp
pak0/maps/b_shell1.bsp
pak1/maps/b_exbox2.bsp

//MDL Models and sprites
pak0/progs/armor.mdl
pak0/progs/backpack.mdl - MissLav
pak0/progs/bolt.mdl - Chillo
pak0/progs/bolt2.mdl - Chillo
pak0/progs/bolt3.mdl - Chillo
pak0/progs/boss.mdl
pak0/progs/demon.mdl - Clay & MissLav
pak0/progs/dog.mdl - chillo [likely to change]
pak0/progs/end1.mdl - ZungryWare
pak0/progs/eyes.mdl - Fimbuk K.
pak0/progs/flame.mdl - Clay
pak0/progs/flame2.mdl - Clay
pak0/progs/g_light.mdl - adaya
pak0/progs/g_nail.mdl - adaya
pak0/progs/g_nail2.mdl - adaya
pak0/progs/g_rock.mdl - adaya
pak0/progs/g_rock2.mdl - adaya
pak0/progs/g_shot.mdl - adaya
pak0/progs/g_shot1.mdl [For Mods] - adaya
pak0/progs/gib1.mdl
pak0/progs/gib2.mdl
pak0/progs/gib3.mdl
pak0/progs/grenade.mdl - MissLav [likely to change]
pak0/progs/h_demon.mdl
pak0/progs/h_dog.mdl
pak0/progs/h_guard.mdl
pak0/progs/h_knight.mdl
pak0/progs/h_ogre.mdl
pak0/progs/h_player.mdl
pak0/progs/h_shams.mdl
pak0/progs/h_wizard.mdl
pak0/progs/h_zombie.mdl 
pak0/progs/invisibl.mdl - Clay and ZungryWare
pak0/progs/invulner.mdl - adaya
pak0/progs/knight.mdl - Clay
pak0/progs/lavaball.mdl
pak0/progs/m_g_key.mdl
pak0/progs/m_s_key.mdl
pak0/progs/missile.mdl - MissLav [likely to change]
pak0/progs/ogre.mdl - clay
pak0/progs/player.mdl  - giwake [temp]
pak0/progs/quaddama.mdl - adaya
pak0/progs/s_bubble.spr
pak0/progs/s_explod.spr
pak0/progs/s_light.mdl
pak0/progs/s_light.spr
pak0/progs/s_spike.mdl - MissLav
pak0/progs/shambler.mdl
pak0/progs/soldier.mdl
pak0/progs/spike.mdl - MissLav
pak0/progs/suit.mdl
pak0/progs/v_axe.mdl - adaya
pak0/progs/v_light.mdl - adaya
pak0/progs/v_nail.mdl - adaya
pak0/progs/v_nail2.mdl - adaya
pak0/progs/v_rock.mdl - adaya
pak0/progs/v_rock2.mdl - adaya
pak0/progs/v_shot.mdl - adaya
pak0/progs/v_shot2.mdl - adaya
pak0/progs/w_g_key.mdl
pak0/progs/w_s_key.mdl
pak0/progs/w_spike.mdl
pak0/progs/wizard.mdl - Clay
pak0/progs/zom_gib.mdl
pak0/progs/zombie.mdl - Clay, Fimbul K. and ZungryWare
pak1/progs/b_g_key.mdl
pak1/progs/b_s_key.mdl
pak1/progs/end2.mdl - ZungryWare
pak1/progs/end3.mdl - ZungryWare
pak1/progs/end4.mdl - ZungryWare
pak1/progs/enforcer.mdl
pak1/progs/fish.mdl - ???
pak1/progs/h_hellkn.mdl
pak1/progs/h_mega.mdl
pak1/progs/h_shal.mdl
pak1/progs/hknight.mdl
pak1/progs/k_spike.mdl
pak1/progs/laser.mdl - MissLav
pak1/progs/oldone.mdl
pak1/progs/shalrath.mdl - chillo [TEMP]
pak1/progs/tarbaby.mdl - ZungryWare
pak1/progs/teleport.mdl - chillo & MissLav
pak1/progs/v_spike.mdl - chillo & MissLav
pak2/boss2.mdl
pak2/boss3.mdl
pak2/boss4.mdl

//Sounds
pak0/sound/ambience/buzz1.wav
pak0/sound/ambience/comp1.wav
pak0/sound/ambience/drip1.wav
pak0/sound/ambience/drone6.wav
pak0/sound/ambience/fire1.wav
pak0/sound/ambience/fl_hum1.wav
pak0/sound/ambience/hum1.wav
pak0/sound/ambience/suck1.wav
pak0/sound/ambience/swamp1.wav
pak0/sound/ambience/swamp2.wav
pak0/sound/ambience/thunder1.wav
pak0/sound/ambience/water1.wav
pak0/sound/ambience/wind2.wav
pak0/sound/ambience/windfly.wav
pak0/sound/boss1/death.wav
pak0/sound/boss1/out1.wav
pak0/sound/boss1/pain.wav
pak0/sound/boss1/sight1.wav
pak0/sound/boss1/throw.wav
pak0/sound/buttons/airbut1.wav
pak0/sound/buttons/switch02.wav
pak0/sound/buttons/switch04.wav
pak0/sound/buttons/switch21.wav
pak0/sound/demon/ddeath.wav
pak0/sound/demon/dhit.wav
pak0/sound/demon/djump.wav
pak0/sound/demon/dland2.wav
pak0/sound/demon/dpain1.wav
pak0/sound/demon/idle1.wav
pak0/sound/demon/sight2.wav
pak0/sound/dog/dattack.wav - Giwake
pak0/sound/dog/ddeath.wav - Giwake
pak0/sound/dog/dpain1.wav - Giwake
pak0/sound/dog/dsight.wav - Giwake
pak0/sound/dog/idle.wav - Giwake
pak0/sound/doors/airdoor1.wav
pak0/sound/doors/airdoor2.wav
pak0/sound/doors/basesec1.wav
pak0/sound/doors/basesec2.wav
pak0/sound/doors/basetry.wav
pak0/sound/doors/baseuse.wav
pak0/sound/doors/ddoor1.wav
pak0/sound/doors/ddoor2.wav
pak0/sound/doors/doormv1.wav
pak0/sound/doors/drclos4.wav
pak0/sound/doors/hydro1.wav
pak0/sound/doors/hydro2.wav
pak0/sound/doors/latch2.wav
pak0/sound/doors/medtry.wav
pak0/sound/doors/meduse.wav
pak0/sound/doors/runetry.wav
pak0/sound/doors/runeuse.wav
pak0/sound/doors/stndr1.wav
pak0/sound/doors/stndr2.wav
pak0/sound/doors/winch2.wav
pak0/sound/hknight/hit.wav
pak0/sound/items/armor1.wav - Markie Music
pak0/sound/items/damage.wav - Markie Music
pak0/sound/items/damage2.wav - Markie Music
pak0/sound/items/damage3.wav - Markie Music
pak0/sound/items/health1.wav - Markie Music
pak0/sound/items/inv1.wav - Markie Music
pak0/sound/items/inv2.wav - Markie Music
pak0/sound/items/inv3.wav - Markie Music
pak0/sound/items/itembk2.wav - Markie Music
pak0/sound/items/protect.wav - Markie Music
pak0/sound/items/protect2.wav - Markie Music
pak0/sound/items/protect3.wav - Markie Music
pak0/sound/items/r_item1.wav - Markie Music
pak0/sound/items/r_item2.wav - Markie Music
pak0/sound/items/suit.wav - Markie Music
pak0/sound/items/suit2.wav - Markie Music
pak0/sound/knight/idle.wav - Diplodocus
pak0/sound/knight/kdeath.wav - Diplodocus
pak0/sound/knight/khurt.wav - Diplodocus
pak0/sound/knight/ksight.wav - Diplodocus
pak0/sound/knight/sword1.wav - Diplodocus
pak0/sound/knight/sword2.wav - Diplodocus
pak0/sound/misc/h2ohit1.wav
pak0/sound/misc/medkey.wav
pak0/sound/misc/menu1.wav
pak0/sound/misc/menu2.wav
pak0/sound/misc/menu3.wav
pak0/sound/misc/null.wav
pak0/sound/misc/outwater.wav
pak0/sound/misc/power.wav
pak0/sound/misc/r_tele1.wav
pak0/sound/misc/t_tele2.wav
pak0/sound/misc/t_tele3.wav
pak0/sound/misc/t_tele4.wav
pak0/sound/misc/t_tele5.wav
pak0/sound/misc/runekey.wav
pak0/sound/misc/secret.wav
pak0/sound/misc/talk.wav
pak0/sound/misc/trigger1.wav
pak0/sound/misc/water1.wav
pak0/sound/misc/water2.wav
pak0/sound/ogre/ogdrag.wav
pak0/sound/ogre/ogdth.wav
pak0/sound/ogre/ogidle.wav
pak0/sound/ogre/ogidle2.wav
pak0/sound/ogre/ogpain1.wav
pak0/sound/ogre/ogsawatk.wav
pak0/sound/ogre/ogwake.wav
pak0/sound/plats/medplat1.wav
pak0/sound/plats/medplat2.wav
pak0/sound/plats/plat1.wav
pak0/sound/plats/plat2.wav
pak0/sound/plats/train1.wav
pak0/sound/plats/train2.wav
pak0/sound/player/axhit1.wav
pak0/sound/player/axhit2.wav
pak0/sound/player/death1.wav - Ivan_V & Misslav
pak0/sound/player/death2.wav
pak0/sound/player/death3.wav
pak0/sound/player/death4.wav
pak0/sound/player/death5.wav
pak0/sound/player/drown1.wav - Ivan_V & Misslav
pak0/sound/player/drown2.wav
pak0/sound/player/gasp1.wav - Ivan_V & Misslav
pak0/sound/player/gasp2.wav - Ivan_V & Misslav
pak0/sound/player/gib.wav
pak0/sound/player/h2odeath.wav
pak0/sound/player/h2ojump.wav
pak0/sound/player/inh2o.wav
pak0/sound/player/inlava.wav
pak0/sound/player/land.wav
pak0/sound/player/land2.wav
pak0/sound/player/lburn1.wav
pak0/sound/player/lburn2.wav
pak0/sound/player/pain1.wav
pak0/sound/player/pain2.wav - Ivan_V & Misslav
pak0/sound/player/pain3.wav - Ivan_V & Misslav
pak0/sound/player/pain4.wav - Ivan_V & Misslav
pak0/sound/player/pain5.wav - Ivan_V & Misslav
pak0/sound/player/pain6.wav - Ivan_V & Misslav
pak0/sound/player/plyrjmp8.wav - Ivan_V & Misslav
pak0/sound/player/slmbrn2.wav
pak0/sound/player/teledth1.wav
pak0/sound/player/tornoff2.wav
pak0/sound/player/udeath.wav
pak0/sound/shambler/melee1.wav
pak0/sound/shambler/melee2.wav
pak0/sound/shambler/sattck1.wav
pak0/sound/shambler/sboom.wav
pak0/sound/shambler/sdeath.wav
pak0/sound/shambler/shurt2.wav
pak0/sound/shambler/sidle.wav
pak0/sound/shambler/smack.wav
pak0/sound/shambler/ssight.wav
pak0/sound/soldier/death1.wav
pak0/sound/soldier/idle.wav
pak0/sound/soldier/pain1.wav
pak0/sound/soldier/pain2.wav
pak0/sound/soldier/sattck1.wav
pak0/sound/soldier/sight1.wav
pak0/sound/weapons/ax1.wav
pak0/sound/weapons/bounce.wav - ???
pak0/sound/weapons/grenade.wav - ???
pak0/sound/weapons/guncock.wav - ???
pak0/sound/weapons/lhit.wav - ???
pak0/sound/weapons/lock4.wav - ???
pak0/sound/weapons/lstart.wav - ???
pak0/sound/weapons/pkup.wav - ???
pak0/sound/weapons/r_exp3.wav
pak0/sound/weapons/ric1.wav
pak0/sound/weapons/ric2.wav
pak0/sound/weapons/ric3.wav
pak0/sound/weapons/rocket1i.wav - ???
pak0/sound/weapons/sgun1.wav - ???
pak0/sound/weapons/shotgn2.wav - ???
pak0/sound/weapons/spike2.wav - ???
pak0/sound/weapons/tink1.wav - ???
pak0/sound/wizard/hit.wav
pak0/sound/wizard/wattack.wav
pak0/sound/wizard/wdeath.wav
pak0/sound/wizard/widle.wav
pak0/sound/wizard/widle2.wav
pak0/sound/wizard/wpain.wav
pak0/sound/wizard/wsight.wav
pak0/sound/zombie/idle_w2.wav - ???
pak0/sound/zombie/z_fall.wav
pak0/sound/zombie/z_gib.wav - ???
pak0/sound/zombie/z_hit.wav
pak0/sound/zombie/z_idle.wav - ???
pak0/sound/zombie/z_idle1.wav - ???
pak0/sound/zombie/z_miss.wav
pak0/sound/zombie/z_pain.wav
pak0/sound/zombie/z_pain1.wav - ???
pak0/sound/zombie/z_shot1.wav
pak1/sound/blob/death1.wav
pak1/sound/blob/hit1.wav
pak1/sound/blob/land1.wav
pak1/sound/blob/sight1.wav
pak1/sound/enforcer/death1.wav
pak1/sound/enforcer/enfire.wav
pak1/sound/enforcer/enfstop.wav
pak1/sound/enforcer/idle1.wav
pak1/sound/enforcer/pain1.wav
pak1/sound/enforcer/pain2.wav
pak1/sound/enforcer/sight1.wav
pak1/sound/enforcer/sight2.wav
pak1/sound/enforcer/sight3.wav
pak1/sound/enforcer/sight4.wav
pak1/sound/fish/bite.wav
pak1/sound/fish/death.wav
pak1/sound/fish/idle.wav
pak1/sound/hknight/attack1.wav
pak1/sound/hknight/death1.wav
pak1/sound/hknight/grunt.wav
pak1/sound/hknight/idle.wav
pak1/sound/hknight/pain1.wav
pak1/sound/hknight/sight1.wav
pak1/sound/hknight/slash1.wav
pak1/sound/misc/basekey.wav
pak1/sound/shalrath/attack.wav - Misslav & Giwake
pak1/sound/shalrath/attack2.wav - Misslav & Giwake
pak1/sound/shalrath/death.wav - Misslav & Giwake
pak1/sound/shalrath/idle.wav - Misslav & Giwake
pak1/sound/shalrath/pain.wav - Misslav & Giwake
pak1/sound/shalrath/sight.wav - Misslav & Giwake

//Music
music/track02.ogg - Immorpher
music/track03.ogg - Immorpher
music/track04.ogg - Immorpher
music/track05.ogg - Immorpher
music/track06.ogg - Immorpher
music/track07.ogg - Immorpher
music/track08.ogg - Immorpher
music/track09.ogg - Immorpher
music/track10.ogg - Immorpher
music/track11.ogg - Immorpher
//We can have more than ten tracks if we want, but they aren't required

